Adobe approached us to remix the iconic expressive A logo. They requested photorealistic 3D visualizations that seamlessly blend the boundaries between the digital and physical realms. Leveraging the capabilities of Substance 3D, the goal was to demonstrate swift, high-fidelity prototyping by creating 3D images that faithfully depict designs and products under real-world conditions.
Adobe approached us to remix the iconic expressive A logo. They requested photorealistic 3D visualizations that seamlessly blend the boundaries between the digital and physical realms. Leveraging the capabilities of Substance 3D, the goal was to demonstrate swift, high-fidelity prototyping by creating 3D images that faithfully depict designs and products under real-world conditions.
Adobe approached us to remix the iconic expressive A logo. They requested photorealistic 3D visualizations that seamlessly blend the boundaries between the digital and physical realms. Leveraging the capabilities of Substance 3D, the goal was to demonstrate swift, high-fidelity prototyping by creating 3D images that faithfully depict designs and products under real-world conditions.
Adobe approached us to remix the iconic expressive A logo. They requested photorealistic 3D visualizations that seamlessly blend the boundaries between the digital and physical realms. Leveraging the capabilities of Substance 3D, the goal was to demonstrate swift, high-fidelity prototyping by creating 3D images that faithfully depict designs and products under real-world conditions.
Adobe approached us to remix the iconic expressive A logo. They requested photorealistic 3D visualizations that seamlessly blend the boundaries between the digital and physical realms. Leveraging the capabilities of Substance 3D, the goal was to demonstrate swift, high-fidelity prototyping by creating 3D images that faithfully depict designs and products under real-world conditions.
For the second image, we decided to deconstruct the different parts of the expressive A. We created a top shot as if someone were working on prototyping a sneaker. We included elements used is the first image like fabrics, leathers, plastics, air bubbles, laces, etc.
CLIENT
Adobe
CREDITS
Creative Direction: Angela Fisher
Design: Get It Studio